Client development

Six directions

We are not a general-purpose studio: we take on immersive systems and the ordinary digital work around them. Here is what that means in practice.

How we work

Four steps, no surprises

01

Understanding the job

We work out what has to happen for the user, and on what hardware. If the job is cheaper to solve without XR, we say so immediately — before the contract.

02

Prototype

We test the riskiest thing first: tracking, performance on the target headset, the core mechanic. A prototype answers “will this fly”, not “is this pretty”.

03

Development

Iterations with a working build at every step. Alongside the XR we build the ordinary half of the product: accounts, payments, admin, analytics.

04

Launch and support

We ship, train the client's team and stay on support. For venue networks, that includes managing the device fleet and its updates.

Contact

Tell us about the job

Describe what needs building and on what hardware. If it is not for us, we will say so straight away.