Client development
VR — virtual reality
In VR we build entertainment and work in equal measure. Entertainment means clubs and arenas, where throughput and running a network of venues matter as much as the game itself. Work means simulators, where a mistake in the real world is expensive and repeating it in a headset is cheaper than on real equipment.
What's inside
- Games for headsets and LBE arenas, cross-venue multiplayer included
- Industrial simulators and trainers built to the client's procedures
- Medical scenarios: preparation, planning, guidance
- Architectural visualisation and walkthroughs before construction
- Educational environments and lab work
- Integration with haptic suits and full-body tracking
Platforms and tools
Meta QuestPicoSteamVRUnityUnreal Engine
Other services
Contact
Tell us about the job
Describe what needs building and on what hardware. If it is not for us, we will say so straight away.